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I’m not referring to one of the games in particular although I have to confess, understandably I guess, that I am a bit more excited to hear that a new X-COM game was going to be produced (the Firaxis one) than when I learned about Xenonauts, a long time before. I can’t tell you well enough how excited I am, as surely thousands and thousands of other X-COM fans spread around the globe are, to hear that after a long wait (of more than a decade) this year we will finally be able to get the chance to play a new X-COM style strategy game, that is worthy of the original titles. Take-Two owns the original franchise trademark that belonged to Microprose by the way. Take-Two has given the job to Firaxis Games (a respected game developer studio responsible for game titles like Sid Meier’s Alpha Centauri and Sid Meier’s Civilization 3, 4 and 5), to build a new X-COM franchise sequel. On the other side there’s the giant (at least size-wise it is) game publisher Take-Two interactive (that owns 2K Games). On one side there’s Xenonauts, produced by Goldhawk Interactive, a <24 manpower indie video game studio founded in 2009 based in London, that uses the alpha-funding model to fund their games. They are both remakes, or re-imagined versions (the difference is only subtle really) of the original X-COM games from the 90’s where your job is to lead a squad of elite fighters against an alien incursion on our planet. Two of Space Sector’s game’s choices to look for in 2012 are XCOM: Enemy Unknown and Xenonauts.